May 26, 2005, 07:29 AM // 07:29 | #1 |
Krytan Explorer
Join Date: Feb 2005
Guild: The Exiled
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Weapon Upgrades list (looking for max)
Here im trying to put together weapon upgrades what the max is for each type and what types exist for each weapon ect...
These are all the ones I have collected plus a bit I know about if anyone finds errors ill check ect.. or a new max you know what to do. I by no means believe I have the maxes listed here but I figured this was a start. I dont really care what form you submit it in just text will do for now. If it is abnormal i may want a picture . Hammer hafts Ebony Hammer Haft: Earth Damage Shoking Hammer Haft: Lightning damage Icy Hammer Haft: Cold Damage Fiery Hammer Haft: Fire Damage Furious Hammer Haft: Double Adrenaline on hit (Chance 1-10%) Cruel Hammer Haft: Lengthens Deep Wound duration on foe Heavy Hammer Haft: Lengthens Weakness duration on foe Zealous Hammer Haft: Energy gain on hit 1, Energy regeneration -1 Vampiric Hammer Haft: Life Stealing 1-5, Life Regeneration -1 Sundering Axe Haft: Armor penetration +10%(Chance: 1-10%) Hammer Grips Hammer Grip of Warding: Armor +4-7 (vs. elemental attacks) Hammer Grip of Defense: Armor +4 Hammer Grip of Shelter: Armor +4-7 (vs.physical) Hammer Grip of Fortitude: Health +20-30 Hammer Grip of Enchanting: Enchantments last 10-20% longer Hammer Grip of Hammer Mastery: Hammer mastery +1 (20% chance while using skills) Axe hafts Ebony Axe Haft: Earth Damage Shoking Axe Haft: Lightning damage Icy Axe Haft: Cold Damage Fiery Axe Haft: Fire Damage Furious Axe Haft: Double Adrenaline on hit (Chance 1-10%) Cruel Axe Haft: Lengthens Deep Wound duration on foe Heavy Axe Haft: Lengthens Weakness duration on foe Zealous Axe Haft: Energy gain on hit 1, Energy regeneration -1 Crippling Axe Haft: Lengthens Crippled duration on foe Vampiric Axe Haft: Life Stealing 1-3, Life Regeneration -1 Barbed Axe Haft: Lengthens Bleed duration on foe Poisoner’s Axe Haft: Lengthens Poison duration on foe Sundering Axe Haft: Armor penetration +10%(Chance: 1-10%) Axe Grips Axe Grip of Warding: Armor +4-7 (vs. elemental attacks) Axe Grip of Defense: Armor +4 Axe Grip of Shelter: Armor +4-7 (vs.physical) Axe Grip of Fortitude: Health +20-30 Axe Grip of Enchanting: Enchantments last 10-20% longer Axe Grip of Axe Mastery: Axe mastery +1 (20% chance while using skills) Bow Strings Ebony Bow String: Earth Damage Shoking Bow String: Lightning damage Icy Bow String: Cold Damage Fiery Bow String: Fire Damage Zealous Bow String: Energy gain on hit 1, Energy regeneration -1 Vampiric Bow String: Life Stealing 1-5, Life Regeneration -1 Poisoner’s Bow String: Lengthens Poison duration on foe Sundering Bow String: Armor penetration +10%(Chance: 1-10%) Bow Grips Bow Grip of Warding: Armor +4 (vs. elemental attacks) Bow Grip of Defense: Armor +4 Bow Grip of Shelter: Armor +4-7 (vs.physical) Bow Grip of Fortitude: Health +20-30 Bow Grip of Enchanting: Enchantments last 10-20% longer Bow Grip of Bow Mastery: Bow mastery +1 (20% chance while using skills) Staff Heads Insightfull Staff Head: Energy +1-5 Hale Staff Head: Health +10-30 Defensive Staff Head: +4-5 Staff Wrappings Staff Wrapping of Warding: Armor +4-7 (vs. elemental attacks) Staff Wrapping of Defense: Armor +4 Staff Wrapping of Shelter: Armor +4-7 (vs.physical) Staff Wrapping of Fortitude: Health +20-30 Staff Wrapping of Enchanting: Enchantments last 1-20% longer Sword Hilts Ebony Sword Hilt: Earth Damage Shoking Sword Hilt: Lightning damage Icy Sword Hilt: Cold Damage Fiery Sword Hilt: Fire Damage Furious Sword Hilt: Chance 1-10% Cruel Sword Hilt: Lengthens Deep Wound duration on foe Zealous Sword Hilt: Energy gain on hit 1, Energy regeneration -1 Crippling Sword Hilt: Lengthens Crippled duration on foe Vampiric Sword Hilt: Life Stealing 1-3, Life Regeneration -1 Barbed Sword Hilt: Lengthens Bleed duration on foe Poisoner’s Sword Hilt: Lengthens Poison duration on foe Sundering Sword Hilt: Armor penetration +10%(Chance: 1-10%) Sword Pommels Sword Pommel of Warding: Armor +4-7 (vs. elemental attacks) Sword Pommel of Defense: Armor +4 Sword Pommel of Shelter: Armor +4-7 (vs.physical) Sword Pommel of Fortitude: Health +20-30 Sword Pommel of Enchanting: Enchantments last 10-20% longer Sword Pommel of Sword Mastery: Swordsmanship +1 (20% chance while using skills) Editk finished it off with the modifier database bgnome gave me many thanks to those guys Last edited by FrogDevourer; Dec 12, 2005 at 05:16 PM // 17:16.. |
May 26, 2005, 01:53 PM // 13:53 | #2 |
Elite Guru
Join Date: Feb 2005
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moved to Q&A as there is quite a comprehensive list available at http://www.gwonline.net/page.php?p=125
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[quote=Sausaletus Rex]...When you respond to a thread in [Q&A] make sure, and I mean damn sur |
May 26, 2005, 02:47 PM // 14:47 | #3 |
Academy Page
Join Date: May 2005
Guild: The Kaotic Order
Profession: W/Mo
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Is there really a vampiric axe haft that gives +5 health on hit and -1 regen? I want one! Can I get it with Chaos damage?
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May 26, 2005, 03:16 PM // 15:16 | #4 |
Krytan Explorer
Join Date: Feb 2005
Guild: The Exiled
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aw sweet thats what i was looking for bgnome ill edit mine when i get some time. Giving this to xavz to finish off his printable list of stuff you can unlock.
This list of course is not all the modifiers possible because some are not available through upgrade components look at bgnomes link for more info along those lines. Last edited by Draken; May 26, 2005 at 03:51 PM // 15:51.. |
Jun 03, 2005, 06:03 AM // 06:03 | #5 |
Frost Gate Guardian
Join Date: May 2005
Location: New Mexico
Guild: Mas Chingon [VATO]
Profession: R/N
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there's no bow modifiers to add energy?
in piken square you can trade those charr doll things for an ascalon bow that does +5 to energy... but it can't be salvaged :/ |
Jun 03, 2005, 07:14 AM // 07:14 | #6 |
Krytan Explorer
Join Date: May 2005
Location: farming somewhere
Profession: E/Mo
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what!! there are no upgrades for wands or rods?????????
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Jun 03, 2005, 08:54 AM // 08:54 | #7 |
Krytan Explorer
Join Date: Feb 2005
Guild: The Exiled
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yes some things can not be applied they are only found as inherent bonuses.
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Jun 03, 2005, 10:07 AM // 10:07 | #8 |
Jungle Guide
Join Date: May 2005
Location: Asia
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I saw that there are some Ar+5 (vs both phy and ele) upgrades especially on those Gold items ! actually i hv kept one Ar+5 Hammer upgrade, but GWonline page said Ar+4 is the Max. Weird ! |
Jun 04, 2005, 10:00 PM // 22:00 | #9 |
Academy Page
Join Date: May 2005
Location: Nottingham
Profession: W/Mo
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does the vampiric stuff have 2 hav a health degen
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Jul 29, 2005, 09:35 PM // 21:35 | #10 |
Academy Page
Join Date: Jul 2005
Profession: E/Mo
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there are no 5-1 vamp axe and swords, 3-1 is max
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Jul 29, 2005, 09:43 PM // 21:43 | #11 |
Krytan Explorer
Join Date: Jun 2005
Guild: Gathering of Friends [GoF]
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I was having a conversation in town yesterday and this person was claiming that there's a staff mod that adds +5 to an attribute (strength, blood, etc). I looked on gwonline and told them that I didn't see it as a valid mod.
So, is this person crazy or am I just not as well-informed as they might be. |
Jul 31, 2005, 05:54 PM // 17:54 | #12 |
Academy Page
Join Date: Jul 2005
Profession: E/Mo
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that person is just crazy.
[edit] then again, beta stuff are .. interestingly modded.. |
Dec 02, 2006, 10:10 PM // 22:10 | #13 | |
Frost Gate Guardian
Join Date: Dec 2006
Location: Las Vegas NV
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Quote:
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Dec 03, 2006, 03:47 AM // 03:47 | #14 | |
Banned
Join Date: Nov 2006
Profession: P/
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Quote:
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Dec 03, 2006, 04:48 AM // 04:48 | #15 |
Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Lawl.
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Dec 03, 2006, 04:58 AM // 04:58 | #16 |
Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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thread necromancy ftl...
plus, the wiki is your friend: http://gw.gamewikis.org/wiki/Weapon_upgrade when will the masses learn... |
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